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Old Jan 21, 2007, 05:02 AM // 05:02   #61
Ascalonian Squire
 
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Join Date: Dec 2005
Guild: [FoF] Fear Our Faction
Profession: W/
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Profession: N/Mo
Name: Infused Grenth Necro
Type: PvP, but can spike (500+ damage) against high HP monsters
Category: Spiker

Attributes:
Blood Magic 12
Soul Reaping 12 + 3 + 1
Healing Prayers rest

Skills Set:
Infuse Health (Healing Prayers)
Grenth's Balance {Elite} (Non-attribute)
Vampiric Gaze (Blood Magic)
Jaundiced Gaze (Blood Magic)
Lifebane Strike (Blood Magic)
Shadow Strike (Blood Magic)
Dark Pact (Blood Magic)
Resurrection Signet (Non-attribute) / Other Res / Strip Enchantment (Blood Magic) / Optional

Summary: This build is for extreme spike damage right at the beginning of a fight, this way your team can quickly kill an opponent with spike damage even if they have good monks (or at least more often.)

Notes & Concerns: There might be more effecient variations of this build, but the Infused / Grenths is essential. Though there are other skills that sacrifice HP, none do it as simply, cheaply, and severely as Infuse Health. To use this build you will need to max out energy on your staff and armor, otherwise it's useless. You should be able to cast infuse health till you reach around 70hp. Do this quickly before the fight begins, it shouldn't be hard with no recharge time. Then when a target is called, or if you call a target, use grenths balance and you're likely to steal 200+ hp. From there, use blood skills to aid your team in spiking. If done right, an opponent can be taken completely by surprise. The other skills on the bar are all pretty optional, but it seems like those are most benefitial to have after your spike. The high soul reaping is for energy recovery for another series of Infused castings, since you're already at about half HP, it should take fewer casts. Also, although I haven't experimented with it yet, having higher max HP might be benefitial in terms of damage because grenths can technically only heal you to your max HP, so theoretically your max damage increases too. However, this makes more sense for when you're fighting a very high HP enemy, such as Glint, Kuunavang, or Varesh. Enjoy

***Special Note: If you plan to use this for PvE, you'll need to make sure any Hero/Henchmen monks are far away/disabled. If they heal you, it defeats the purpose of the build.***

Credit: I came up with this build on my own, and so far I have not seen anyone else use it nor talk about it. If some one made this build beforehand, sorry for taking credit.

Last edited by Krugz; Jan 30, 2007 at 11:20 PM // 23:20..
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Old Mar 10, 2007, 04:09 AM // 04:09   #62
Jungle Guide
 
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Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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Profession: N/Mo
Name: Self-Spike
Type: PvE/AB general
Catagory: Complete and utter domination
Attributes: 16 Death Magic (12+1+3), 10 Healing Prayers, 9-10 Soul Reaping
Weapons: +20 energy, +30hp staff will do fine.
Armor: Use either Bonelace (def vs. Assassins, give you a little more time to react), Radiant, or Survivor.
Specialty Runes: use a Bloodstained Insignia if you are in an AB.

Skills:
[skill]Rotting Flesh[/skill][skill]Animate Shambling Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Vampiric Horror[/skill][skill]Order Of Undeath[/skill][skill]Blood Of The Master[/skill][skill]Heal Area[/skill][skill]Rebirth[/skill]

Useage: Cast Rotting Flesh on an enemy, and wait for your party to kill it. Then animate a Shambling Horror once a corpse becomes available. Shambling Horrors are your most valuble minion (they die twice), so cast it whenever possible. Otherwise, select your minion skills as they become available. Cast Order Of Undeath upon initial aggro, and keep it up. Use Heal Area to heal the massive ammount of damage you will take (around 450 all at once with 10 Fiends)
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Old Apr 12, 2007, 02:09 PM // 14:09   #63
Ascalonian Squire
 
Join Date: Sep 2006
Guild: Go Home and [Cry]
Profession: A/R
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[skill]Blood of the aggressor[/skill][skill]Jaundiced Gaze[/skill][skill]Lifebane strike[/skill][skill]Ravenous gaze[/skill][skill]Mark of subversion[/skill][skill]Awaken the blood[/skill][skill]Signet of Lost Souls[/skill][Any: May include Rez for R.A.]

This build is based more on dealing damage with Lifebane, Blood of the Aggressor, and Jaundiced while either keeping your life from falling too fast from other damage until it reaches half or helping it fall below half using the life sacrifices then using Ravenous Gaze to deal a large amount of armour ignoring damage while regaining health for you.

Mark of Subversion is good for preventing life saving heals from enemy Monks and is a decent life steal and Life Siphon is good for controlling degen.

Awaken the blood increases damage output and the amount of life sac'd as well as the life stolen with Ravenous.

The empty slot can be replaced with Mantra of Concentration to keep from being interrupted or Infuse Health to help to decrease your health below half and as a decent heal.

Point distribution if you've decided to stick with purely Blood Magic:
Blood Magic- 12 + 1 + 3 = 16
Soul Reaping - 12 + 1 = 13

If you're planning to use a skill/spell from another class, points should be subtracted from Soul Reaping so as to not deter any from your Blood Magic spells. Make sure that a decent amount of points are put into Soul Reaping because energy may be a factor with longer battles.

Last edited by stillborn nightengale; Apr 16, 2007 at 01:37 PM // 13:37..
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Old May 02, 2007, 03:36 AM // 03:36   #64
Ascalonian Squire
 
Join Date: May 2006
Guild: Chaos of Darkness
Profession: N/
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Profession: N/Mo[/whatever is best suited for the situation]
Name: Shadow Damage Bomb
Type: PvE
Category: AoE Damage Dealer
Attributes: Curses 12 + 3 + 1
Soul Reaping 10 + 1
Protection Prayers [Optional] 8 [only for rebirth]
Skills Set: Parasitic Bond (Curses)
Spiteful Spirit {Elite} (Curses)
Insidious Parasite (Curses)
Mark of Pain (Curses)
Desecrate Enchantments (Curses)
Defile Enchantments (Curses)
Sig of Lost Souls [used when necessary] (Soul Reaping)
Rebirth [optional, if u would rather free up the points for something else, go for it] (Protection Prayers)
Items: I personally use the NF end game Staff of the Forgotten (Curses), but honestly, whatever suits you.
Summary: Basically, the essence of this build is, just like all other SS's, to deal lots of damage. I usually use heroes when I go out with this build, and almost always have at least two monks, just for safety's sake. Basically, cast Parasitic Bond on as many enemies as possible, while spreading SS to large groups to inflict more damage. Use mark of pain on those that you are targeting your tanks, archers, whatever with, and spam Desecrate/Defile Enchantments as often as possible for wide AoE damage. Use insidious parasite on enemies that you KNOW will *attack* often (Assassins, Warriors, Dervishes especially - their tri-hitting attacks quickly kills them). Finally, use Sig of Lost Souls when needing energy. Rebirth, as aforementioned is optional. If you really need those points in something else, or, if u want to beef up soul reaping, feel free.
Notes & Concerns: This build, like many others, is not perfect. I really have never done that well in realm of torment, granted that may be because of my hero/hench combo. But in all seriousness, interrupts are killer on this build. If you know you are going to face a lot of interrupts, bring mantra of resolve, or something similar. The skill recharge is not the problem, it is simply the time needed to recuperate. As for other worries, because of the low cost of most of the skills (10 or below, one 15 energy cost), energy denial is not that much of a problem. Honestly I haven't noticed many other weaknesses. One thing though, this build is not meant for solo. I have never been able to do anything with this build outside of having a party of people, henches, or heroes.
Credit:* Well, honestly I have looked to too many builds to deny them credit for inspiration. Other than that, I guess I would take some credit.
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Old May 02, 2007, 07:35 PM // 19:35   #65
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Join Date: Apr 2007
Location: Missouri
Guild: Deranged Old Cows
Profession: N/
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Build thread: http://www.guildwarsguru.com/forum/s...php?t=10150299

Profession: Necromancer/Ritualist
Name: Spiritual Order
Type: PvE
Category: Support

Attributes:
* Blood Magic: 11 + 3 + 1
* Soul Reaping: 6 + 3
* Restoration Magic: 12

Skills Set:
1. Order of the Vampire {Elite} (Blood)
2. Blood Renewal (Blood)
3. Protective Was Kaolai (Restoration)
4. Mend Body and Soul (Restoration)
5. Blood Ritual (Blood)
6. Recovery (Restoration)
7. Recuperation (Restoration)
8. Flesh of My Flesh (Restoration)

Summary:
This is a standard Orders/Battery build once the fight is underway. The only difference between this and the semi-generic N/Mo Orders build I use is the application of spirits and the use of an item-based party heal rather than the spell Heal Party. Recovery will nerf the burning your party may experience during a Terrorweb Dryder fight; whereas Recuperation should give all party members, pets, and minions +3hp regen. This regen, along with Blood Renewal in preparation for a BRit casting, will keep your health bar full since the 2 superior runes lower your max HP to within maintainable limits.

Notes & Concerns:
Try to cast Blood Renewal in anticipation of the Recuperation spirit dying, since it will not quite last until you are able to cast another in its place. I believe it's down for all of 6 seconds... but making sure you have your regen from BR in place before it is down will help keep the OoP cycle going during Recup's down time. MBaS will remove a condition if used on an ally within earshot of a spirit, while healing for a hefty +96hp. If you drop Kaolai's ashes immediately afterwards, then you can tack another +70hp heal on. Otherwise, PwK may be used as extra armor during a run if mobs make it through the front line.

Recovery and Spirit Light are possible replacements for spirits and/or healing, depending on the area. Mend Body and Soul is another self/other healing option, and it will remove a condition if the target is within earshot of a spirit. Order of the Vampire {Elite} can easily be replaced Order of Pain, in addition to swapping Blood Ritual for Blood is Power {Elite}.

Credit:
Threll Skullbane

Edited: Changed Blood Magic to 15, Soul Reaping to 9, swapped out Soothing Memories for Mend Body and Soul, changed from OoP/BiP to OotV/BRit after OotV change, and swapped Life out for Recovery.

Last edited by Threll; May 19, 2007 at 04:44 AM // 04:44..
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Old May 18, 2007, 01:45 PM // 13:45   #66
Ascalonian Squire
 
Join Date: Jan 2007
Guild: Lions from Cz
Profession: R/
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I saw this build on wiki few times ago and havetn seen it here, thats why im posting. It wasnt my idea so this is only a RE-post of some other work.
Profession:N/Mo
Name: Jagged bones bomber
Type: Nuker
Attributes: Death magic-12+3+1
Soul reaping-8+1
Healing prayers:rest
Superior Vigor+radiant isignias all over empty rune slot fill with
attunement runes

Skills Set:
1)Jagged bones
2)summon bone horrors
3)summon bone minions
4)death nova
5)taste of death
6)blood of the master
7)heal area/healing breeze
8)any resurect.

Summary:
So cast jagged whenever its ready and try to keep it up, for this a weapon with +20%enchantments will be good. So animate horrors/minions cast death nova on them a nd follow up by taste of death. Minion with death nova die and send out 105dmg+15sec poison. And because u have jagged bones on you a jagged horror will spawn, to replace the death minion. Repeat till everything is death.

Notes & Concerns:
this build dont work well agains any mobs, that exploit corpses(Stone summit gnasher etc.) recomended weapons: any weapon with enchantments +20%,and offhand with HCT/or death magic +1.(becasue this build have no long cooldown spells at all u dont need HSR items of any kind)
Hereos use this build well, but they tend to cast deathnova on party members instead on minions.
Btw blood of the masters SHOULDNT be used in fight(cause u need all your minions enchanted with death nova and DEATH). Use it only when moving with your group to another group/s of enemies Then repeat what is writen in summary chapter.

Credit: DONT THANK me it ISNT MY IDEA. Im just reposting a build, which seems to me good and funny.

Last edited by Omar_Sharif; May 18, 2007 at 01:52 PM // 13:52..
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Old Aug 21, 2007, 10:27 AM // 10:27   #67
Krytan Explorer
 
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Join Date: Feb 2005
Location: the Netherlands
Guild: Lovers of Whisky and Women (LWW)
Profession: E/
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nvm, pls delete

Last edited by Suuk; Aug 21, 2007 at 10:31 AM // 10:31..
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Old Sep 06, 2007, 09:03 PM // 21:03   #68
Ascalonian Squire
 
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Join Date: Dec 2006
Guild: Demons Of Razgris
Profession: N/
Default Undead Promise

Undead Promise
----------
N/A
Death: at 16
Soul: at 10
Deadly arts:9 or 10 depending on how much energy you want back asap

class: Support MM ( meaning with a team henches or people)
rest into blood
----------------

Skills are:
Deathly Swarm,Animate Shambling Horror,Animate Bone Fiend,Assassins promise{E },Dark bond,Taste of death,(optional)and a rez sig.
---------------------------------------------------

This build will alow you to maintain an army of Shamblings and Bone Finds with in seconds. use Assassin promise to rechage shambling and fill your energy up ( 14points at 9). even if you skip a beat your energy should never fall below 75%.
you can even replace deathly Swarm if you don't want to attack and just spam minions and use them as bombs. I find this build has gotten better as new chapters come out with new death magic.

Note( Shamblings can die twice) so you can use them as bombs 2 times or leach hp from them 2 times. healing at 420hp for each minion you distroy and getting 10 energy back for its death at the same time makes a free and cheap way to play.

Dark bond does not need alot of blood magic because it will last for around 30 seconds thats more then enough time for your target to brake agro from you in a group.
because of how long shamblings last ( the 2 minions for one) and the amount of energy you gain you can pritty much not worry about healing your minions keep in mind though you can use alot of older healing methods because of the promise.
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